In computer graphics, mesh is a collection of vertices, edges, and faces that define the shape of a many-sided object. 3ds Max software can be used to create mesh models. This course introduces multiview, precision and measurement tools, among others of 3ds Max that are used in mesh modeling. It also covers techniques like transforming objects - adjusting an object’s position, orientation, and scale, relative to the 3D space, and UVW, a coordinate mapping technology that is used to project 2D textures onto the surfaces of the 3D objects.
Upon completion of the course, you will be familiar with all the techniques required for making 3d mesh models using 3ds Max such as converting primitives objects into 3D models. Key topics covered include:
|Introduction to 3ds max and Flower model||00:02:14|
|About Torus knot object||00:03:36|
|Working with Edit mesh||00:05:07|
|Working with Bend modifier and cone object||00:03:02|
|Working with Mesh smooth||00:03:10|
|Working with Gradient material||00:05:26|
Lifetime access to lecture videos, study materials
Assessment on practice with quiz for each topic
Certificate on completion
Internationally valid certificate on
successful completion of the course
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